In the cinematic trailers a cat is scared and a elephant is panicking, a sad stray dog is seen in the cinematic trailer with the mime boy. A puppy is scared in the cinematic with the boy scout
As the character Wormwood you can create “living logs” for 20 health in the crafting menu, when selected and crafted it plays an animation of the character transforming their own arm into a log and chopping the log off with the other arm, dealing the damage and giving you one
To add to SiRenfield’s comment you don’t *have* to kill or trap rabbits to survive if you really don’t want to, it will just be much harder to survive and find resources
When killing hounds they can drop their teeth which can be used to create traps, but the teeth are only dropped after death and are not damaged in any way, so I would consider this a no
It was a scrapped feature for multiplayer but is not in the game due to the fact that being encouraged with food to kill other people in a game about working together to survive is not something the developers would like to do
Some characters only eat certain types of food, for example wigfrid only eats meat, and you can die of hunger from not eating, not technically eating disorders but may be triggering
You are constantly implied to be stalked by charlie, as she will kill you if you stay in darkness and canonically has reign over the dark, there are also shadow watchers that appear at low sanity that also watch you
You get eaten by a worm hole that is a literal worm and spat out on the other side of the map. Also in one of the cinematic trailers a chi,d is eaten by a spider and then fused into a spider-person
In the cinematic trailers an older woman sees in white and black and blurry and the color returns to her world and she is able to see her son (?) after eating the chowder he made her, she then goes back to her black and white world and forgets who he is, this could also be a depression allegory but it read as dementia to me
The spider nests have holes as well hornet nests and Webber’s ghost having 8 eyes which look like holes. In shipwrecked Theres rocks you can find that are covered in barnacles
The robot character seems to have previously been a human that transferred their consciousness into the robot and then gained sentience. This could be an allegory to DID/OSDD/Plurality but I don’t know enough about them to know if it is misrepresentation or a harmful trope
Not a car but a fire engine pulls up in the cutscene with the burning library and makes siren noises, it’s otherwise silent, in another trailer a train crashes into a caravan and screeches as it tries to stop
In the cinematic trailers a robot character with the consciousness of a human has memories of themselves which flicker between their robot body and their human body which may be an allegory to dysphoria
In one of the cinematic trailers, specifically the one with the circus has a trapeze act which can be upsetting for some. In another, the one with the twins, one of the twins seemingly falls off a cliff, which is a fake out
In the cinematic Krampus possesses his right hand man, a human rptransfers his consciousness to a robot, someone has the entire knowledge of a library magically transferred into her mind, people see shadow monsters coming after them which are Implied to be controlled by Maxwell, and a child who’s twin passes sees and talks to her sisters ghost
Your character can pass out and/or die if your hunger or health get low. In one of the cinematic cutscene trailers a woman passes out after having a bunch of knowledge magically put in her head
The main characters you play as are implied to be children or young adults and are forced to fend for themselves in dangerous environments. One of the cinematic trailers shows a boy neglected by his father that then lashes out for attention. The cinematic trailer with Willow in the orhapnage has the workers there find her awake, steal her stuffed animal from her, drag her down a hall and throw her in a closet, slamming and locking the door
You kill animals for food. you can hold rabbits, spiders and birds in your inventory and they will eventually starve and you can imprison a bird into a bird cage until it dies due to captivity
The only things hounds cannot fight are other hounds and they naturally are agressive to the closest thing to them unless it is a hound or a Varg (which is effectively just a larger hound that summons hounds)
They are hostile mobs and attack you, you can also play as a spider character. The spiders typically spawn in caves and around spider nests which are covered in spider eggs and webs. There is also a spider at the start of one of the cinematic trailers and throughout the climax and ending of that trailer, the boy also becomes fused with the spider
Spiders are a common hostile enemy, worms in the caves, fireflies that glow at night, there are also mosquitoes and bees that spawn from swamp lakes and beehives, in hamlet there are human sized cockroaches and rabid beetle storms that will swarm you
Wilson, one of the main playable characters of Don’t Starve, can shave with a razor item to reduce the size of his beard. Additionally, the player can shave cow-like creatures called Beefalo for their wool.
Drowning could count as that, and every time you sink, even without low health, you become fully wet and lose sanity, hunger and health, fully wet implies submersion, sanity implies some scary or traumatic event, hunger implies a struggle and health implies being hurt physically.
You can burn and freeze to death. Fires can also randomly start in summer and hounds with red fur burst into flames when killed. One of the cinematic trailers that has character lore features a library being burned down with a cat and woman in the building, the woman goes through a magical portal and the cat is saved by the girl who lit the fire, it was an arson attack. In the cinematic with Willow she burns down the orphanage that was abusing her and comes out looking scorched
You could argue that the “deerclops eye” item being able to be crafted into an umbrella or a turret is mutilation, the eye is perfectly intact no matter what you use it for
In the game, if the player stands too long into darkness, they will hear a loud hissing sound followed by a loud sound with the player being damaged massively.
In one of the cinematic trailers there are clowns and a circus with circus performers. It starts off with a mouse running into a tent with a lion painted on it. Wes is technically a mime
You are alone in a magical world with no other humans in sight unless it is multiplayer, there are no cops and the only thing resembling “law figures” are Guard pigs which automatically attack anything that isn’t a pig
Wigfrid seems to have delusions of being her play character and possibly an eating disorder, Webber seems traumatised from being neglected by his parents, Wendy is depressed and seemingly obsessed with death after her twins death, the WX78, the robot person seemingly has some sort of memory disturbance or plurality as they seem to have the soul of another person inside them and have flashbacks switching between their robot body and a human body in their cinematic trailer, and Willow is an arsonist
There are portals, magic, sentient plants, consciousness transfer into a robot, and shadow monsters. In the cinematic cutscenes a robot has flashbacks to being a human and it flickers between his human and robot reflection. Magical shadow monsters and spells are used to give people powers. A woman also time travels in the cinematic trailers and ends up breaking the time continuum or something
If you have the settings “distortion” or “screen shake” on, then whenever earthquakes in the caves happen, boss monsters take a step or when insane the screen will shake
During cinematic cutscenes/trailers there is a lot of flashing, specifically old timey camera flicker effects. In game it happens when there is a thunder storm and sometimes during loading screens. Strobing is used in shipwreck for lightening storms
The main villain in the lore is a big lipped, big nosed, angular faced pale man who makes deals with children and then steals them away to imprison them in the world of the game we play, this is revealed through the cinematic trailers. If you don’t get why this is antisemetic look up “an introduction to antisemetic tropes - get the trolls out (dot) org”, “antisemetic trope - Wikipedia”, “Jewish nose - Wikipedia” or “understanding the antisemetic history of the hooked nose stereotype - media diversity” An antisemetic witch with a hooked nose is also shown in a story a person is reading to some children The pig king is also fat and greedy stereotypes
You go “insane” and start hallucinating if you sanity meter hits zero or lose sanity from stress or trauma happening to your character. I neat gameplay mechanic but has some underlying themes which aren’t the best. A kid is also abandoned and kicked out for becoming half human half spider which can be seen as an allegory to disability or queerness. Also another allegory being the cinematic trailer of the sentient plant person who is outcast by his animal peers for being different
There is a giant boss monster named “claus” that keeps two Eyeless deers on chains, has a giant lock wrapped around their stomach that will transform into a mouth when said lock is broken, generally appears looking like a demon and drops presents when killed