To elaborate on what Evenshine said, I'm pretty sure that canonically the Narrator *is* the Princess' parent considering that He wove both you and the Princess into existence, and He's stated several times to be the reason she's in chains, although He certainly never made any sort of attempt to be a father figure to either of you. His relationship to her is certainly never once made out to read as paternal to the player.
Depending on the player's actions the Princess may forgive the player for physically harming her, killing her and/or betraying her trust. The player character can choose to forgive the princess for similar actions. The dynamic between the princess and the player character is one of general suspicion, building of trust, betrayal and violence and so may remind players of the dynamics in an abusive relationship.
The relationship between the player and the narrator may also be read as abusive and manipulative, and they may also be forgiven based on player choice.
It is a deliberate choice on the part of the narrative that whether these actions are justified, sympathetic or understandable given the circumstances is for the player to decide.
The game claims at the start that it is "a love story", in it's own words. Whether or not it becomes explicitly a love story depends on the player's actions, though many scenes and routes have romantic and/or sexual overtones. With this in mind, the violence that the main character and the princess enact on each other may be read as being enacted on or between domestic partners, and in some cases may be explicitly so. Whether or not these actions are sympathetic, justified or understandable based on the circumstances is left for the player to decide.
Depending on player choice the main character can manipulate the trust of the princess and then betray her. They can then have the tables turned on them by the princess and then be subject to manipulation, control and violence. The framing of whether this is deserved is left for the player to decide, which in general is a major theme of the game.
Not directly, though the Adversary route struck me as symbolism for it - an addiction, though not to drugs but to fighting and pain, without which the Adversary eventually unravels and breaks down.
In some routes (beast and den), the princess morphs into an animal. Don't believe she can actually die in either one due to being too powerful. The protagonist is an anthropomorphic bird going off the claw hands, mentioned feathers, and Tower route calling them as such, but wouldn't personally count that due to being humanoid.
The Den could arguably count as an animal, as the princess has lost any trace of humanity at that chapter. She is very sad and personally i found the route quite heartbreaking.
No, but you can punch the princess in the face during the razor route if you choose to not take the blade with you into the cabin and then choose to fight her
On one route, you can be dragged underwater to your death. The route can be avoided: it only happens in one specific variant of the chapter called "The Grey".
The Princess can lose an arm in a bid to escape her chains. In some routes she can lose arms in other ways. Sometimes the Hero can have hands damaged too.
In one of the Witch endings leading to the Wilds the protagonist and the Witch are both crushed to death, the Witch’s graphic death is shown on screen.
The Burned Grey route involves the protagonist and the Princess burning alive. This includes very graphic illustrations of the Princess' body as this happens.
The Narrator does this to you by manipulating reality if you refuse to kill the Princess without a knife on Chapter 1. Avoid the pathway to the Damsel route to avoid this scene.
You should also avoid the Tower route in Chapter 2 as refusing to submit to the Princess' orders too many times causes something similarly grizzly to happen with the Voice of the Broken.
It's never actually shown, but the Narrator can get fed up with your antics on multiple routes and pour Himself "a stiff drink"
offscreen so He "doesn't have to be sobre".
In the nightmare ending there’s flashing images and unsettling sounds before the princess jumpscares near the end. Not a huge one but worth mentioning since it got me lol
Oddly not yet, but the devs have expressed curiousity about adding a clown form of the Princess in a future update so don't be surprised if they come around to it.
The protagonist can be compelled by the narrator to attack the Princess at the start of a route, and can get possessed by the Princess in the Spectre and Wraith routes.
Originally there was going to be an outcome to the Beast route where the player character was spit out of her stomach, but it ended up going unimplemented. There's still images in the files of this potential outcome and on the official wiki. That's all.
I'm only mentioning this because I feel it could be helpful to some; the player character has voices in their head for plot reasons, they also are violent in many of the games routes
It's possible for the protagonist to die by suicide in the Beast, Damsel, Prisoner, Razor, Spectre, Tower, and Wraith routes (and possibly others, the branching nature of the gameplay means you won't see every possiblity within a route when you play, so I might have missed some).
Very much so. The story takes place in a construct where your perception of a situation can both warp and inform the factual reality. The Narrator literally describes reality as distorting more and more over time in one route as well. Absolutely this game can set this trigger off.
Moment of Clarity Route as well as most routes with the Voice of the Broken depict PTSD or at least symptoms similar to it. I'd argue some versions of the princess could also count.
Only on one route, which is avoidable, called the Drowned Grey. This route is attainable through the Prisoner in Chapter 2. Once you start this version of Chapter 3, the cutscene of you drowning is literally unavoidable.
Note also that there is an alternative path to get to the Grey from Chapter 2 of the Damsel, and that this version of the Grey will NOT feature a drowning scene. So if you find this version of the Grey route, don't sweat it.
If you happen to get on path of the Prisoner but want to avoid this scene, you can still dodge this outcome by either: 1 - putting the shackle on the wall on yourself, or 2 - cooperating with the Prisoner's demands, then taking her with you. Leaving her in the cabin WILL trigger the Drowned Grey.
Not per se. But there are ways to "look around" the current image onscreen, and on systems where this effect is motion-controlled (such as the Nintendo Switch), it can look a lot like shakey cam. The effect can be disabled on the Preferences screen, under "Parallax Effect".
The Narrator can make you flip the Princess off just to prove a point if you try to free her on the Adversary route.
There is also the Cheated, who has a knack for spouting profanities. Both of these are played for laughs and the Cheated's ravings don't escalate much beyond swears.
While two of the characters could be called gods (and may refer to themselves as such, depending on the situation), they do not discuss religion per se.
Near the end of the game, the final form of the Princess is covered by an approximation of clothing, except it is made out of Princess-forms which are themselves nude. The drawings are not explicit.
On the Razor route, one of the voices leeringly discusses the Princess as "the perfect woman" based on her appearance. This is meant to be a parody of the more usual trope (in this scene the Princess has taken the form of a skeleton made out of razor blades) but it happens nonetheless.
On the Damsel route, it is possible for the Princess to be "deconstructed" into increasingly crudely-drawn and increasingly sexualized forms. This is not played for laughs, but it is intended as commentary, and the player is meant to recognize that something has gone wrong. This can be avoided, and can also be stopped early (though not reversed). To do so on this route, avoid asking the Princess any questions about herself or her motives.
The game has quite a few both light and heavy allusions to this. The most prominent appearances are in the Adversary and Tower routes specifically.
Some of the imagery in the Prisoner route might also do it for some people, but I think it's unintentional there and certainly not too egrigious.
The 2 toughest and most masculine leaning characters in the entire game are both simultaneously moved to tears by the Player's words in an obscure dialogue option and no one takes a dig at either of them for it despite the Voice of the Hero and the Narrator both disapproving of them consistently just earlier in the route. I like that.