You must sometimes squeeze through cracks in walls to move forward, but there are no instances that I can recall of being confined in a small space for a prolonged period of time.
The main chracter's alternate form and its attacks look demonic, but it is not a demon itself. There is no Hell in this game, though some attacks do use names like "hellfire" and "damnation".
Tricky? Depends on your definition of “underwater”. There is a scene where the sea is parted and characters stand on the sea floor with the waves high on either side of them. The characters are briefly in peril as they have to escape the waves crashing down on them, but nobody is harmed or trapped underwater.
One of the enemy nations is a brutal theocracy, and this is explicitly contrasted with "the more typical use of a state religion to control the people".
Toward the very end of the game, one character insists another leaves them to fend off the final boss, and when they agree, that character dies onscreen.
Not precisely, but arguably close enough. Early in the game, a wolf pup's home is attacked, and all of his humans are killed or carried off or otherwise vanish in the confusion. Some years later the wolf, now grown, is reunited with his humans, and he recognizes them and everything is happy again. But it *is* made clear that he had some feral years, during which he pined for his humans.
A quest describes a woman who is made uncomfortable by a man who is alleged to have followed her and gone so far as to enter her room on multiple occasions.
While some abused characters do seek vengeance, including bloody vengeance, this typically results in a quick death for their abusers, not torture or any other sort of prolonged agony. Nobody voices any desire to "turn the tables", as it were. At most they say these people need to be stopped, which they do with grim efficiency.
Clive was abused as a child, which is only shown through Anabella behaving coldly towards him and speaking ill of him when he is not present; no physical abuse is shown. Other than that, children, especially Bearer children, are shown to be abused throughout the game. There is a sidequest from Herman in the endgame that I would suggest avoiding (it is not plot relevant) if child abuse is a sensitive topic for you; it contains disturbing details of children being tortured and dying.
One character carries a long pipe she lights with magic with unknown herbal contents . Others are seen using crystals on drinks to.... Spike them? Unclear.
Some characters smoke, and if you delve into the wolf's inner thoughts you will learn that your party's blacksmith "smells like the wine cellars" (though he is never actually shown drinking). However, we are not shown any obviously addictive behaviors or consequences.
"abuse" might be debatable but there is a lot of excess alcohol consumption at a feast in the intro where everyone is encouraged to drink and be merry.
Late in the game, as most of the cast is mourning the death of a major character, the party's wolf also mourns, howling in the way things like this are usually portrayed.
There are also a number of sidequests where the wolf seems to be depressed or at least preoccupied. The player can resolve these issues.
In the optional sidequest “All Bark”, a boy’s pet wolf is killed (that it is a pet is unknown to the protagonist at the time; its owner was pretending to be attacked by a wolf as part of a “game” resulting in the wolf mauling his would-be rescuer)
A character is briefly chained by his wrists while jailed, presumably as a safety precaution (his jailer means him no ill will). He’s let go in the same scene we first see him chained.
A skyscraper-sized rock monster arises during the opening battle sequence, and crushes both allies and enemies as he walks. His every movement also causes rocks to fly everywhere, which crushes one of the protagonist's allies.
Both the main character's parents die, one through suicide and one through murder. Many of the children you see in the Hideaway and throughout the game are without parents. Another accidentally murders their father. One of the other main characters dies, although you don't find out they are a parent until afterward unless you do a specific sidequest before this, where their daughter is mentioned.
Dominants are possessed by Gods, and they can call on their power in battle. Sometimes, however, they can lose control, being completely possessed and not in control of their actions.
The main character is briefly jailed, though it is for the safety of himself and those around him. He is distressed in this scene, but this is due to the events immediately preceding it rather than his incarceration.
Confused by the yes answers. I’m assuming this may be due to Clive being called “Mythos” by two antagonists— which he does vocally state his distaste for— but that is not his deadname/birthname.
Clive pretty clearly has PTSD. He also arguably experiences suicidal ideation as he mentions only tolerating the miserable circumstances of his life for the sake of avenging his brother.
Allegorically speaking --- those with a certain type of magical poisoning are described as "losing their minds" and become permanently aggressive (this happens to both humans and nonhumans) and your only interaction with this is to kill them.
Main character and party member brought to alternate realm for boss fight and following cutscenes which switch between environments and characters present.
There is a panic attack-like reaction that a character has as they are approached by someone who murdered a person in front of them. Heart pounding and heavy breathing with flashbacks.
A pregnant woman appears late in the game, and she and her pregnancy are a topic of frequent conversation from that point on. In the game's ending, we see that the child has just been born. However, nothing about the birth itself is shown.
There is an initial accidental misgendering but the moment the characters find out the referenced character identifies as male they immediately switch to the correct pronouns so I wouldn't personally count it.
Ages are only noted in supplemental materials, but the backstory contains a 16-year age gap, while the main story contains a 10-year age gap and a 37-year age gap. All three of these involve the same younger partner, who is 28 years old for the last two. But the first one happened earlier, and we do not know how old she was then.
Main character's parents are cousins. His love interest is described as having been "like a sister" when growing up, but they aren't blood-related.
A major antagonist puts his head in the lap of an illusion of his dead mother while both are naked.
It's revealed fairly early that Bearers who use their powers enough tend to become terminally ill with a magical sickness causing immense pain and eventually turning them to stone.
There is an elderly man in one village who clearly suffers from dementia/Alzheimer's and thinks the main character is the main character's father and also wanders off from the village.
Lots of scenes with blood splatters or splashes. Decapitated head shown briefly. Gore isn't focused on to make it gross, but is used to make a point in the story.
Some antagonists wield huge cannons (as melee weapons as well as for shooting), but this doesn't really resemble what we tend to think of as gun violence.
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