Dog-like puppet enemies whimper when shot or hit with the wrench, and are briefly stunned by it. Like the other puppets, they are not harmed and always get back up.
Several dog-like puppets were left in the studio when it closed down. The protagonist realizes they're not hostile, just hungry, and gets upset on their behalf.
One puppet's eyes are attached to their glasses, which have fallen off (no gore or other signs of injury). The final stretch of the game includes puppets who have removed their own eyes.
Strictly of the puppet variety; one boss is a mutant curtain with too many eyes, while the other is an amalgamation of hostile puppets all stitched together.
Downplayed. The protagonist is a war veteran, and lashes out when a puppet suggests he looks for excuses to be violent. Several news articles discuss a recent war and the public's lasting, shellshocked reaction to it.
The game's main weapons are gun-shaped devices that fire letters instead of bullets. Stock footage of soldiers firing realistic guns, though no blood is shown.
Puppets attack by grabbing and shaking the player. Dialog suggests they're being over-enthusiastic with hugs, but the protagonist's wheezing may sound similar to strangulation.
Discussions of casualties of war. Stock footage of soldiers falling over dead (no gore). No death in the main story - the puppets cannot be killed and the screen cuts to black if the player's health runs out.
Sometimes the puppets will beg an unseen audience to pull them out of their TV set, but it's rambling directed at the fictional show's audience and not the player themself.