There isn’t a DEAD animal, but there is a dog frozen in time, which isn’t too far off from death. Probably not an issue for anyone as the dog gets unfrozen by the end, but worth mentioning.
In one scene, the characters are all partially frozen in time, making them unable to move as the King makes them watch him do something. (The most non-spoilery way I can think to put this)
yes, in a couple very optional, missable scenes. can be avoided so long as you never decide to use your dagger on yourself or interact with the shard of glass from your souvenirs in act five.
Very early on the main character is crushed by a rock. This instance is unavoidable, and you run the potential of it happening again throughout the game.
In an optional part of the game, the main character is given the option to stab themself to end a loop, but nothing is shown or described in heavy detail
A major character is killed by a boss in an unavoidable story beat, but the time loop very quickly brings them back so it is not permanent. Nothing is shown, but there is a lot of emotional distress during and after the event.
Slight visual jumpscares are present, of distorted dialogue portraits (faces blacked out) plus the screen blacking out. Along with this, the music slows in some cases.
One has a 25% chance of occuring whenever talking to your child party member after ACT 3, but can only occur once per playthrough.
There are brief moments throughout ACT 5 where these sort of jumpscares will happen when interacting with objects.
The full opposite happens. Characters will prevent you from obtaining deadnames, whether on accident or purpose. The game has themes around identity and names as a whole.
Siffrin becomes more and more unstable throughout the game’s duration, which is shown in a myriad of different ways in the narrative.
Much more minor, but Mirabelle is implied to struggle with anxiety.
The main character definitely has a mental illness, but the violent outbursts they have are related to the PTSD and stress of being in a time loop, rather than their mental illness, and the game makes this clear.
There are brief screen shakes for emphasis on dialogue or thuds, but nothing continuously shaking (as a shakey cam would imply.) These screen shakes can be turned off via the settings.
There are several points, both in battle and as part of dialogue/cutscenes, where the screen briefly flashes white or black. Some of these are unavoidable, but they are not rapid or frequent.
A non binary child dies on screen, but due to the fact that you’re in a time loop, they’re not permanently dead. It’s not in any hateful way either - it has nothing to do with the character’s pronouns, they would have died either way. But it is depicted on screen with a drawing, and this is a very lovable character too.
Very frequently as The Change religion is a huge part of the culture of Vaugardian and the game as a whole. There's also one of the Act 3 friendquests explicitly about a character's complicated feelings involving their religion.
There are some scenes, while not visually depicted, where characters have severe injuries described. These scenes are not explicitly graphic, but still feel very visceral in the moment.