spoiler: near the end of alice and kara's story, they can run into alice's abusive father at the station and depending on what you say to him alice may hug him. i believe you have the option to stop her though
Many androids become violent or unstable due to the abuse they've experienced, although in most cases it is seen as a reaction to the abuse and not as the android becoming abusive. Two notable and potentially triggering scenes come to mind: in chapter 13 "On The Run", Kara can tell Ralph, who was hurt by a human, that he "hates humans, but [he's] just like them", and in Chapter 31 "Night of The Soul - Markus", if you choose the "anger" dialogue while discussing how humans kill androids a character will respond with "Be careful [...] that when fighting monsters, you don’t become a monster yourself". Markus then indirectly kills that character.
It’s possible if Connor didn’t find the location of Jericho he will go down to the evidence room and depending on your previous choices you can lie and manipulate the other androids in order to get the location
theres a pretty intense scene in which a man beats his daughter and then the player has to escape the house with her. failed QTEs or wrong choices can lead to the child dying.
In an early section of the game, there is a fish on the floor near a shattered fishtank. The player has the option to pick the fish up, and can either place it in the remaining water in the tank to save it, or leave it on the floor to die. It is also fairly easy to overlook the fish on the floor, as it is not very large or noticable outside of the player character's room scanning ability.
No pet dies on-screen. However, one of the first things you can do in the game is find someone's pet fish on the floor. You can then either save it by putting it back into a fish tank or leave it there to die.
WR400 and HR400 android models are designed for humans to have intercourse with them. It's considered unethical by some characters due to machines being unable to consent. North is a WR400 model who became deviant when she could no longer bear to be used this way. At least two other WR400 models are abused by a customer at an android sex club, to the point where one shuts down (equivalent to death) and the other is forced to kill him to save her own life.
Connor can get stabbed in the hand by a deviant, and pinned to a table. This is avoidable if in Chapter 23 ("The Public Enemy") you choose to go to the rooftop instead of the kitchen.
Not in the general sense. However, in a place called “Jericho” when an android dies, the other androids will salvage what they can from the body and redistribute the resources among their injured.
There's a scene in which Connor can be crushed by a moving farm machine if you don't complete the QTE's in time. The crush is not explicitly shown and is off-screen.
In one of the paths, a main charater (who is an Android and not a human) gets damaged and thrown away, and has to crawl around a dumpsite looking for limbs to fix himself up. The whole scene itself is pretty disturbing if you're uncomfortable with seeing piles of bodies, and the main character ripping limbs off of dumped Androids.
In chapter 20 "Eden Club" a man is described to be strangled to death by an android. Kara can get strangled in chapter 4 "A New Home" and chapter 7 "Stormy Night", however she cannot die this way.
In the chapter called "The Eden Club", if Connor finds the two deviant androids, a QTE fight ensues. If the player misses a certain button prompt, an android lands a kick on Connor's crotch area. However, he has no genitalia and feels no pain, and he doesn't suffer any visible damage from the impact.
Determinant death scenes occur in "The Hostage", "The Nest" and "Battle for Detroit - Connor's Last Mission". All of them are caused by player choice, thus avoidable (The Hostage - Talk Daniel down; The Nest - Save Hank; Connor's Last Mission - Be friends with Hank)
At the beginning of the game ("The Hostage"), a little girl can die by falling off the roof if the player make the wrong choices. A child main character can also die at multiple points ("Stormy Night," "On the Run," "Battle for Detroit") if the player makes the wrong choices or fails QTEs. The game generally obscures the actual death, but in some scenarios the child's dead body is shown.
A main character's young child died in a car accident several years before the events of the game, and it had a large impact on said main character's personality and actions. Often discussed (depending on player choices) but not shown.
All three playable characters and some non-playable characters can sacrifice themselves at various points of the game. All of these are avoidable depending on the player's choices.
Todd may be killed by Kara in 'A Stormy Night'. Hank may succumb to depression after losing his son and kill himself. Carl has a heart attack and dies if Markus doesn't fight back against Leo in 'Broken'.
The closest thing to a shower scene in this game is when Connor forces Hank to have a cold shower to sober him up in 'Russian Roulette'. Unlike in previous Quantic Dream games, the scene is played for comedy instead of sex appeal.
Under some conditions, the player character's body is taken over by an outside force by technological means, and the player must struggle to regain control before the character does something against their will. In some variations of this event, the character will shake and rapidly blink their eyes in an attempt to resist the takeover.
The game revolves around androids who look exactly like humans, apart from a small light in their heads. Their skin is some kind of a projection on top of a white shell. When an android's skin is turned off, they look more like a mannequin. Damaged androids might also appear unnerving.
it’s complicated. the cops aren’t celebrated, but one of the main protagonists is a cop/works with the police department and the aim of his sections are about the player helping him hunt down (and mostly kill) oppressed androids. so both no and kinda.
However, you can visit a sick man's home. He's watched by a medic android and has a heart rate monitor near his bed. Also some plot points involve getting medical supplies like "blood" and "vital organs" for androids, but not in a hospital or a hospital-like setting
Ralph is a mentally ill android who is seen having outbursts of anger and violence, such as threatening a child with a knife or yelling at other characters. This is avoidable by not choosing to go into the abandoned house during Kara's chapter "Fugitives"
In the chapter "Russian Roulette", Connor finds Hank unconscious on the floor with a gun lying next to him. Hank was playing Russian roulette by himself, but he passed out from drinking right before anything else could happen.
Also, Hank can mention in "The Bridge" that he is trying to slowly kill himself with unhealthy habits.
Connor will go to the "zen garden", a virtual location inside his mind, to speak to Amanda, and it is not immediately stated how Connor got there or whether it is real. You can also enter a form of "android vision" for lack of a better word to find your next objective or to piece together a puzzle.
there’s a route where, if in the rooftop scene: simon dies while connor is holding onto him, it launches connor into what i would call an anxiety attack
There is no reference to body dysmorphia in this game, aside from the first commenter's point re: a lot of (but not all) overweight characters being treated as villainous. Body dysmorphia is not the same as body horror - it is a mental illness that tends to come closely tied with eating disorders.
No, however Alice refuses food multiple times in the story and is never seen eating on screen. Connor also comments on Hank's choice of meal and how unhealthy it is, bringing up nutritional facts to back up his claim.
Many scenarios in which several different characters, both major and minor, may commit suicide depending on player choices. In some scenarios, the player character may even be given the option to commit suicide. Most suicides are by firearm or by falling off a building, and most are shown on screen.
Also, a major character repeatedly expresses suicidal thoughts and behaviors.
Depending on the player's options, there will be a point where the androids cross the Detroit River and hide from officials, but this does not occur underwater.
In the beginning of the chapter "Shades of Color", an android with a crying baby in a baby stroller walks past the player character. This is unavoidable. It happens while the player passes by a playground. At the latest when the player exits the park, the sound should be gone.
Throughout the entire game it resembles antisemitism and the holocaust through situations the andriods go through (for example how they are treated, their jackets have a circle patch instead of a star patch, etc.) but there is only symbolism
Androids are commonly referred to as "it" as opposed to "he" or "she". This is never explicitly brought up as a problem, though it does imply that androids aren't alive, and most of the game is dedicated to arguing against this.
Avoidable. In one sequence, the player character may confront and fight two women in a romantic relationship and can choose to kill or spare them. If the player kills only one of the women, her partner commits suicide in front of the player out of despair.
Many human characters use offensive, abusive language towards androids. Comparisons are drawn between this and abuse targeted at real life minorities, most specifically black people.
Some deviants worship an unnamed individual known as "RA9" to save them. It is alluded that this individual is Markus (a major character), though is never said directly.
Nothing explicit is ever shown. Towards the end of the game, depending on the player's choices, Kara and Alice are taken to an android recycling center, where all androids must take off their clothes and deactivate their skin. However, the androids have no genitalia, and they resemble white plastic mannequins with their skin turned off.
One scene takes place in an android strip club, where the androids are very literally treated and displayed as sexual objects. All of them wear underwear and nothing explicit is shown, but the fact that the place looks more like a showroom than a club could be uncomfortable.
Discussion of the use of androids as sexual partners. One sequence takes place at a strip club with androids in their underwear pole dancing. A few characters discuss past sexual assault and sexual slavery. Nothing explicit is ever discussed or shown.
homeless people are seen in the game, how ever no major characters (although the androids in jericho hide in an abandoned boat because they have "nowhere else to go")
Many unhappy endings for all three player characters depending on player choices and success at quick time events. It is rather difficult to obtain a happy ending, though several exist.
In the chapter "Jericho", the player can make Markus stand in front of cars, which will then stop and make a honking sound. It isn't very loud.
In the beginning of "The Nest", if the chapter starts with Connor and Hank in Hank's car, Hank almost gets hit by a self-driving taxi while crossing the street. It honks a couple of times. Again, it isn't loud.
Under some conditions, there is a scene in which a player character must try to cross a highway - fail too many prompts, and the character may be hit by a car and killed.
Technically it's not a nuclear explosion; it is a dirty bomb, which utilizes conventional explosives (nowhere near as powerful as nuclear weapons) to spread nuclear material. Meaning structures are left intact, but the resulting radiation is lethal. And the player has agency on whether to use the dirty bomb or not; it will not be used without their consent. Still, it's a large explosion involving nuclear material, so it might count as a nuclear explosion in spirit?
Police officers and SWAT teams are equipped with guns. John Phillips is murdered with his own gun in 'The Hostage'. Todd and Hank both own guns which may be used depending on player choice. Markus and his people may use guns if their message is sent with violence.
2 comments | Add comment
Become a Supporter!
Filter triggers to only show "Yes" or "No" answers.
DoesTheDogDie, LLC. gives a portion to charity: raised so far!
Support as many triggers as you like simply by pinning them. More paid supporters means the trigger will get answered faster.
Only Supporters get to vote on new trigger ideas.
Help us pay our moderators.
Help this trigger get rated faster. Become a supporter!
Support as many triggers as you like simply by pinning them. Your triggers will be given priority for answering.