Not for crying, but the main character is occasionally berated by one party member for showing negative emotions or doubts. It's especially bad in chapter X, when both are dealing with trauma and their grieving styles clash.
Two dogs are frequently found on their own in the wild, acting as messengers between various characters, but it is made clear that these animals are well loved and treated, trained for this task, and quite capable of taking care of themselves.
It could be argued that the main character, Noctis, is being gaslighted from the opening cutscene right until the critical plot moment at the end of the game.
The game depicts generally good treatment of animals.
Chocobos - large fictitious flightless birds - are kept on a farm in large pens with plenty of food. They may be summoned as mounts by the protagonist, and the protagonist must pay a daily fee for this privilege which is depicted as a contribution towards the animals' upkeep. Chocobos must be fed appropriate food if the party has them summoned while camping. The chocobos do not appear to be in distress at any point, frequently make happy noises, and have free will: they will refuse to be petted at times, and will not sprint further than they have the stamina to. Chocobos will flee combat and cannot be coerced or forced to stay and fight, or to enter dangerous areas at all, with very limited exceptions - even then, the chocobos remain safe.
A dog works as a messenger throughout the story. The dog carries a small item back and forth between two characters. The dog is always treated with respect and care, is never trapped or coerced, and always departs in safety.
There is an optional side quest to collect a number of frogs. While the main character collects them, his companions instruct him to take care not to hurt or squash them.
There is no dog fighting per se but a number of hostile creatures resemble dogs, and fighting them is non-optional. Additionally there is an optional "colosseum" in Altissia, in which animals fight each other and you bet on the outcome.
One party member is separated from the group at a certain point in the game and is in restraints when he is found. The rest of the party frees him quickly. Episode Ardyn features the titular character being restrained at several points for prolonged periods. Episode Ignis features THAT character and another being restrained by enemies in a brief but intense scene. Noctis can be shot with a cable and temporarily immobilized by certain enemies.
Fire is featured as an attack, used by and on the main characters. This leads to non-optional parts of the story where a character is visibly burned alive with matching audio.
At a certain point in the story, the main character starts having headaches and visual flashes which could be interpreted as seizures. This is non-optional.
There are many enemies in the game that can be classified as ghosts, including a haunted painting. Toward the end of the game, the ghost of Luna, the late love interest of main character Noctis, comes to Noctis' aid.
In a late-game area, main character Noctis must navigate an enemy research facility. Enemies laying on the ground appear dead, but some will suddenly without warning grab Noctis, triggering a QTE to escape.
Well...sort of? An antihero is infected with a demonic plague-type thing, grotesquely deformed, and is not in control of his actions when he attacks the party.
Medicaments such as potions are administered magically, by the character in question crushing the bottle in their hand, which does not appear to cause pain.
Ignis will sometimes make comments saying Prompto would put on weight if they went to a restaurant he wants to go to. This is especially uncomfortable given that Prompto’s backstory (not shown in-game) is that he struggled with his body image throughout his childhood.
People from the antagonists' empire of Niflheim are frequently referred to by others as "Niffs", and while it's never made clear whether that rises to the level of a slur (as some real-world wartime exonyms have), it is clearly not intended as a kind term. This is as close as it gets, but the parallels may be worth noting.
It's debatable.
SPOILERS: Yeah you're dead, but you seem pretty happy with Luna in the afterlife. We're not shown the world after Ardyn is defeated.
END SPOILERS.
At the beginning of Chapter 13, the second-to-last part of the game, the main characters crash their car while escaping from being shot at by the enemy. No one is injured in this crash.
Once a certain car upgrade has been unlocked, the player gains the ability to control the car. The player may hit people with the car, either accidentally, or on purpose. There is an upgrade path for causing the car to do greater damage when running into enemies. This upgrade path is optional.